GrischaTheissen.com

Grischa Theissen  //  Just a small blog to show my latest ideas/concepts/tests/work and post interesting links.

Apr 8 / 8:53pm

Todays inspiration: PIXELS

Great idea and really great graphics!
AWESOME!

Comments (0)

Apr 1 / 4:30pm

C4D: Sure Target


Ryan Ragle put together a Cinema 4D scene similar to Videocopilots Sure Target for After Effects.
Find his blogpost and the download HERE.

I just had the time to give it a quick look and it seems to be working quite good.

Comments (1)

Apr 1 / 4:19pm

C4D Quicktip: Change default settings in C4D

Here is a good tip to change default settings in Cinema 4D: http://forums.creativecow.net/thread/19/865336

Just change all your settings like fps or output size and save the scene as "new.c4d" in the C4D main directory (where the Cinema 4D app is located)

The shortcut for the projects settings is "Command + D"

Comments (1)

Mar 30 / 1:43pm

Todays inspiration: C4Real.eu Showreel

I came across the showreel of a european company based in the netherlands called C4Real.eu
Have a look at their work if you want to see some great modeling, texturing and animation. It's good to see such a high production level all done in C4D.
Personally I really love the Porsche. It looks damn realistic.

Good work. Keep it coming!

Comments (0)

Mar 2 / 12:29pm

Simple Camera Rig @hypoly for Cinema 4D

Hyploy.com published a simple Camera Rig for Cinema 4D. You can download it here. These rig are quite useful in terms of animating the camera.
I haven't looked at this one but will in my next project.

Thanks to Hyploy!

Comments (0)

Feb 20 / 5:04pm

Cinema 4D PlugIn: Sequence sorting


Today I found a really useful plugin for Cinema 4D. (Thanks to @graymachine)
"Sequence sorting" will sort your rendered image sequences in sub folders to provide some kind of organization.
Just copy the plugin into the plugin folder in your Cinema4D application folder. Restart Cinema and it should be in your plug in menu.
After rendering some image sequences just launch the plug in. Choose Source and target and let it do it's magic.

Tested it on a sequence and it worked with C4D 11.5

Big "Thank you" to Johannes.

Comments (0)

Feb 1 / 3:03pm

Winning the Pariah Studios render Contest

Robert Redman of Pariah Studios started a CG render contest on Facebook. You had to post your best render to win a copy of the unreleased C4D plug in Planet X Generator.
I am happy to announce that I won this contest with my "Coffee Cup" render.

Thanks Rob for picking me. 
I never thought of winning this competition.
There are some great renders from other people. Head over to the Pariah Studios Fanpage and take a look at them.

Comments (2)

Jan 29 / 6:31pm

Advanced Depth of Field Controller for AE

By the way:

I found the exact same idea I did for my Cinema 4D DOF controller at MotionScript.com for AE.
It's a simple expression dealing with the problem of focusing on moving objects which are not in 90 degrees to the cam.

Just copy and past the expression and it should work.

Comments (0)

Jan 27 / 8:54pm

Cinema 4D Depth of Field Controller Update

Today I had some time to play around with my first xpresso project again: Cinema 4D DOF Controller.
I change some nodes in the calculation and I guess I am getting closer. I wanted to be able to move the camera and the DOF Null around and animate them. With the first test I did a couple of weeks ago I was able to move them but the null has to be in 90 degrees to the camera.
In the updated version I am able to move the null around where ever I want, except behind the camera. But this limitation is ok for me.
Everything looks alright in the viewport. But during a test animation I saw that the distance is wrong sometimes. If you pause the animation and click in the viewport the distance indicator snaps back in the right place.

It looks like the xpresso calculation is not fast enough to calculate it in real time.
I opened a topic for that over at the mograph.net forum (LINK)

I hope to solve the problem as soon as possible. 
If you like you can download the DOF file. Just follow the link to the forum.

Comments (2)